Type: 18th Level Outsider (extraplanar, vice)
Size: Large
Speed: 50 ft., Fly 100 ft. (good)
Abilities: Str +7, Dex +5, Con +6, Int +3, Wis +6, Cha +6
Skills: Acrobatics, Bluff, Climb, Intimidate, Knowledge (theology and philosophy), Knowledge (supernatural), Notice, Search, Stealth, Survival
Feats: Cleave, Hover, Improved Critical (bite), Improved Initiative, Move-By Action, Power, Power (x)B, Skill Focus (notice)
Traits: Bay, Damage Reduction 6/virtue, Darkvision 60 ft., Immunity to Fire, Maddening Vision, Powers (), Soul Scream, Supernatural Resistance 27
Combat: Attack +22 (+18 base, +5 Dex, -1 size), Damage +10 (bite) or +9 (tail) or +10 Acid plus poison (poison gout), Defense Dodge/Parry +22/- (+18 base, +5 Dex, -1 size), Initiative +9
Saving Throws: Toughness +17 (+6 Con, +9 natural, +2 size), Fortitude +17 (+11 base, +6 Con), Reflex +16 (+11 base, +5 Dex), Will +17 (+11 base, +6 Wis)
Bay: When a yethazmari howls or barks, all creatures except other outsiders with the vice subtype within a 300-foot-radius spread must succeed on a DC 25 Will save or become panicked for 5 rounds. This is a sonic, mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same yethazmari’s bay for 24 hours. The save DC is Charisma-based.
Maddening Vision: A yethazmari can unleash a blast of abyssal smoke from its eyes (25-foot cone, once every 2 rounds, damage +20 fire, Reflex DC 25 half). Creatures not of the vice subtype that are damaged by this effect must make additional DC 25 Will saves as their minds are assaulted with unspeakable visions. Those who fail this save are affected as per the power confusion for 3 rounds. These save DCs are Constitution-based.
Poison: Contact or injury, Fortitude DC 25, initial damage 4 Str, secondary damage 4 Str. The save DC is Constitution-based.
Poison Gout (Su) A yethazmari can use its serpentine head to spit a gout of burning, acidic poison at a creature within 30 feet as a standard action. This is a ranged touch attack that deals +10 acid damage. Any creature damaged by the attack is affected by the yethazmari’s poison.
Soul Scream: Any time a yethazmari takes piercing or slashing damage from any source, the wounds created in its flesh unleash a terrifying cacophony. This is terrible noise has the same effects as the creature’s bay special attack. Creatures within 10 feet of the yethazmari take a –4 penalty on their save versus this effect.