Type: 13th Level Undead (incorporeal)
Size: Medium
Speed: Fly 50 ft. (perfect)
Abilities: Str -, Dex +6, Con -, Int +3, Wis +3, Cha +7
Skills: Bluff 16 (+23), Intimidate 16 (+23), Knowledge (any two) 16 (+19), Notice 16 (+19), Stealth 16 (+22)
Feats: Dodge Focus, Improved Defense, Improved Initiative, Lightning Reflexes, Power (x5)B, Redirect
Traits: Darkvision 60 ft., Immunity to Fire, Incorporeal Traits, Mimicry, Powers (rank 12, Cha, save Difficulty 21, Drain Vitality +19, Fire Shaping +19, Illusion +19, Light Shaping +19, Mind Touch +19), Summon Will-O'-Wisps, Undead Traits, Witchflame, Witchflame Aura
Combat: Attack +12 (+6 base, +6 Dex), Damage +8 Fire (witchflame touch or bolt), Defense Dodge/Parry +20/- (+6 base, +6 Dex, +7 Cha), Initiative +10
Saving Throws: Toughness +6 (+6 undead), Fortitude +4 (+4 base), Reflex +12 (+4 base, +6 Dex, +2 feat), Will +11 (+8 base, +3 Wis)
Mimicry: A witchfire can imitate the sounds of any animal found near its lair.
Summon Will-O’-Wisps: Once per day, a witchfire can attempt to summon 3 will-o’-wisps with a 30% chance of success. The chance of success increases to 60% if used in a dense woodland area. The will-o’-wisps arrive in 3 rounds and serve the witchfire for up to 1 hour. This ability is the equivalent of a supernatural power.
Witchflame: Any creature damaged by a witchfire’s touch or ranged attack takes +8 points of fire damage and must make a DC 19 Will save or be engulfed by an aura of eerie green flames. These flames deal no additional damage, but any creature affected by this effect glows as if it was the target of a faerie fire spell and is sickened. In addition, while the flames burn, the creature takes 150% normal damage from fire. These strange flames persist for 10 minutes. They can only be extinguished early by use of the Dispel or Bless powers. A witchfire can also unleash a blast of concentrated witchflame as a ranged attack. This attack deals +3 points of fire damage and forces the target to make a save or be affected by the witchflame’s persistent effect.
Witchflame Aura: Any creature that enters the same square as a witchfire or strikes it with a melee attack—even one that is negated due to the witchfire’s incorporeality—must make a DC 19 Will save or be affected by witchflame.