The Sandpoint Devil

Type: 12th Level Outsider (Native)
Size: Large
Speed: 40 ft., fly 60 ft. (poor)
Abilities: Str +8, Dex +3, Con +4, Int -1, Wis +3, Cha +3
Skills: Climb 7 (+15), Disguise 7 (+10), Intimidate 6 (+9), Knowledge (earth sciences) 9 (+8), Notice 15 (+21), Search 8 (+7), Stealth 15 (+17), Survival 8 (+11)
Feats: Dodge Focus, Improved Defense, Move-by Action, Night VisionB, Skill Focus (Notice), Skill Focus (Stealth)
Traits: Bay, Damage Reduction 2/cold iron, Darkvision 60 ft., Hellfire Breath, Immunity to Fire, Powers (rank 13, Cha, save Difficulty 18, Fog Shaping +16), Scent, Supernatural Resistance 14, Trample (+16)
Combat: Attack +14 (+12 base, +3 Dex, -1 size), Damage +11 (kicks) or +12 (bite), Defense Dodge/Parry +15/- (+12 base, -1 size, +3 Dex), Initiative +3
Saving Throws: Toughness +10 (+4 Con, +4 natural, +2 size), Fortitude +12 (+8 base, +4 Con), Reflex +11 (+8 base, +3 Dex), Will +11 (+8 base, +3 Wis)


Bay: When the Sandpoint devil screams, all creatures within a 300-foot-radius spread must succeed on a DC 19 Will save or become panicked for 5 rounds. This is a sonic, mind-affecting, fear effect. Whether or not the save is successful, a creature is thereafter immune to the Sandpoint devil’s bay for 24 hours. The save DC is Charisma-based.


Hellfire Breath: The Sandpoint devil can unleash blasts of infernal flame in a 30-foot cone, once every 2 rounds (+6 fire damage, Reflex 20 half). Any creature that fails the save also takes a -4 penalty on attack rolls, saves, ability checks, and skill checks. This effect lasts for a number of days equal to the number that the Toughness save is failed by, and can be removed with a successful use of the Bless power. The save DC is Constitution-based.


Trample: Reflex half DC 24. The save DC is Strength-based.


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