Type: 6th Level Undead (Fire)
Size: Small
Speed: fly 50 ft. (perfect)
Abilities: Str -, Dex +5, Con -, Int -1, Wis +2, Cha +4
Skills: Acrobatics 9 (+14), Stealth 9 (+18)
Feats: Dodge Focus, Improved Initiative, Lightning Reflexes
Traits: Darkvision 60 ft., Flameseer, Flamewalker, Immunity to Fire, Lifedrinking Aura, Powers(rank 8, Cha, save Difficulty 16, Elemental Aura, Elemental Blast, Fire Shaping +12, Sleep, Suggestion), Smoke Patterns Aura, Undead Traits, Vulnerable to Cold
Combat: Attack +9 (+3 base, +1 size, +5 Dex), Damage +4 (negative energy slam), Defense Dodge/Parry +10/- (+3 base, +1 size, +5 Dex, +1 feat), Initiative +9
Saving Throws: Toughness +5 (+3 undead, +2 natural, -1 size), Fortitude +2 (+2 base), Reflex +9 (+2 base, +5 Dex, +2 feat), Will +7 (+5 base, +2 Wis)
Flameseer: A smoke haunt can sense any fire of torch size or larger within a half mile. By concentrating, it can peer through such flames as if using the Scrying power.
Flamewalker: Once per day, a smoke haunt can use the teleport power to appear in any fire of Small size or larger. When a smoke haunt teleports into a fire, it can make a Stealth check as part of the teleportation to avoid notice from any creatures nearby.
Lifedrinking Aura: A smoke haunt feeds on the heat of the living. A haunt seems to shed soothing warmth, but this is actually the sensation of life being absorbed by the ravenous undead. Any living creature within 20 feet of a smoke haunt must make a DC 17 Fortitude save or take +4 negative energy damage. A victim who fails to resist this attack feels warm and complacent, having no idea he has taken any damage unless he makes a DC 15 Wisdom check. If a victim makes this save, he feels strangely weak, but does not necessarily notice the smoke haunt. The save DCs are Charisma-based.
Smoke Patterns Aura: A smoke haunt exudes coils of smoke whenever it is surrounded by a fire of Small size or larger. Anyone within 20 feet of a smoke haunt immersed in fire must make a DC 17 Will save or become entranced by the eerie patterns formed amid the rising smoke, taking a –4 penalty on Notice checks and a –2 penalty on Will saves for as long as the smoke haunt remains in range. This is a mind-affecting pattern. A creature that successfully saves against this ability cannot be affected by the same smoke haunt’s smoke patterns for 24 hours. The save DC is Charisma-based.





