Sinspawn

Type: 3rd Level Aberration
Size: Medium
Speed: 30 ft.
Abilities: Str +1, Dex +1, Con +2, Int +0, Wis +1, Cha +1
Skills: Notice 6 (+7), Stealth 6 (+11)
Feats: Dual Strike, Improved Initiative
Traits: Darkvision 60 ft., Fast Healing 1, Immunity to Mind-Influencing Effects, Martial Proficiency, Scent Sin, Supernatural Resistance 11
Combat: Attack +3 (+2 base, +1 Dex), Damage +2 (claws) or +3 plus wrathful bite (bite), Defense Dodge/Parry +3/+3 (+2 base, +1 Dex, +1 Str), Initiative +5
Saving Throws: Toughness +3 (+2 Con, +1 natural), Fortitude +3 (+1 base, +2 Con), Reflex +2 (+1 base, +1 Dex), Will +4 (+3 base, +1 Wis)


Martial Proficiency: A sinspawn is proficient in all simple and all martial weapons, and in all forms of armor and shields.


Scent Sin: A sinspawn has the scent ability, but only against extraordinarily wrathful creatures. This includes any creature under the effects of the Rage feat or similar effect, a creature with the vice subtype, a creature under the effects of the sinspawn’s wrathful bite, or a creature (GM’s discretion) that is excessively wrathful.


Wrathful Bite: A creature bitten by a sinspawn must make a DC 12 Will save or become overwhelmed by feelings of wrath, anger, and rage. These emotions are so powerful that the affected creature finds it hard to do anything but rage impotently. For 3 minutes after succumbing to a sinspawn’s wrathful bite, the victim is effectively sickened, and takes a -2 penalty on all attack rolls and checks. A victim suffering from this effect who is bitten again by a sinspawn must make a DC 12 Will save or the wrath increases, leaving him staggered and thus able to take only a single move action or standard action each round (but not both, nor can he take full actions). Further bites increase the duration of the effect, but not the magnitude.


Fast Healing: Each round a sinspawn gains an extra recovery check with a +1 bonus.


Skills: Sinspawn have a +4 racial bonus on Stealth checks.


VARIANT SINSPAWN
As Runelord Alaznist created the first sinspawn near the end of the Thassilonian rule, the other runelords had little time to build upon her discoveries. Yet this does not mean that sinspawn associated with the other six sins cannot exist. While sinspawn tied to the other sins have nearly identical statistics to those presented here (their bite attack inflicting different urges but having the same game effects), they are quite different in appearance, have slightly different ability score modifiers.
Envyspawn: These sinspawn are short and thin, rarely taller than four or five feet in height. They generally have fewer vein markings on their skin than other sinspawn. Their ability score modifiers are Strength +2, Dexterity +1, Constitution +2, Wisdom +1, and their favored role is warrior.
Gluttonspawn: Gluttonous sinspawn are grossly overweight, yet retain their kins’ energy and speed. Their ability score modifiers are Strength +1, Constitution +3, Wisdom +1, Charisma +1, and their favored role is warrior.
Greedspawn: The sinspawn of greed are the tallest of their kind, generally seven feet in height and with a glittering gold coloration to their veins. Their ability score modifiers are Strength +1, Dexterity +2, Constitution +2, Charisma +1, and their favored role is expert.
Lustspawn: Despite their monstrous faces and talons, lustspawn have perfectly formed male or female bodies capable of sexual intercourse (but not of actual procreation). Their ability score modifiers are Strength +1, Dexterity +1, Constitution +1, Charisma +3, and their favored role is adept.
Pridespawn: These sinspawn are particularly emaciated, with larger eyes than most of their kin and often with full heads of hair. Their ability score modifiers are Strength +1, Dexterity +1, Constitution +2, Intelligence +2, and their favored role is adept.
Slothspawn: Thick rolls of excess skin hang from the frames of sloth sinspawn, and their legs are atrophied to nearly half the normal length (yet they unnervingly retain the speed of their kin). Their ability score modifiers are Strength +1, Constitution +2, Wisdom +2, Charisma +1, and their favored role is adept.

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