Shining Child Of Thassilon

Type: 18th Level Outsider (Vice)
Size: Medium
Speed: fly 50 ft. (perfect)
Abilities: Str +0, Dex +3, Con +4, Int +2, Wis +0, Cha +7
Skills: Bluff 21 (+28), Concentration 21 (+21), Diplomacy 21 (+28), Intimidate 21 (+28), Knowledge (supernatural) 21 (+23), Notice 21 (+21), Search 21 (+23)
Feats: Ability Focus (aura of blinding light), Attack Focus (burning touch), Dodge Focus, Improved Defense, Lightning Reflexes, Move-By Action, Power (x8)B, Quicken Power
Traits: Aura of Blinding Light, Immunity to Fire and Poison, Powers (rank 15, Cha, save Difficulty 23, Dispel +22, Illusion +22, Light Shaping +22, Mana Wall, Mind Shaping +22, Mind Touch +22, Purifying Light, Teleport +22), Radiant Armor, Resistance to Cold and Sonic 4, Searing Ray, Supernatural Resistance 26
Combat: Attack +21 (+18 base, +3 Dex) (+22 with burning touch), Damage +10 fire (burning touch) or +10 fire (searing ray), Defense Dodge/Parry +29/- (+18 base, +3 Dex, +7 Cha, +1 feat), Initiative +3
Saving Throws: Toughness +9 (+4 Con, +5 natural), Fortitude +15 (+11 base, +4 Con), Reflex +16 (+11 base, +3 Dex, +2 feat), Will +11 (+11 base)


Aura of Blinding Light: A shining child can radiate a 50-foot-radius aura of blinding light as a free action. This creates a condition of illumination equal to daylight and imposes a –4 circumstance penalty on Stealth checks within the aura. Creatures within the affected area must succeed on a DC 25 Fortitude save or be blinded. A creature who successfully saves cannot be affected again by the same shining child’s aura for 24 hours. Other shining children are immune to the aura. The save DC is Constitution-based.


Burning Touch: A shining child corrupts the positive energy within a living creature into an unnatural, disintegrating, burning light. By making a successful melee attack, it can cause a living foe to burst into this searing radiance. The light of a shining child deals +10 fire damage when it first hits and +4 points of fire damage for the next 5 rounds. The burning light can be “extinguished” by immersing it in darkness, such as that created by Shadow Shaping or a similar power or simply by entering an area devoid of any other source of light. This attack does not affect constructs, undead, or similar non-living creatures.


Radiant Armor: The light that surrounds a shining child grants a deflection bonus to its Defense equal to its Charisma bonus. The bonus can be reduced to +2 for 1 round by using Shadow Shaping on the shining child (ordinary darkness has no effect).


Searing Ray: A shining child’s primary attack is a ray of searing positive energy. This attack has a range of 120 feet (no range increment). This ray deals +3 damage to undead.


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