Creating an Ogrekin
“Ogrekin” is a template that can be added to any Medium fey, humanoid, or monstrous humanoid, hereafter referred to as the “base creature.” An ogrekin uses all the base creature’s statistics and special abilities except as noted here.
Size and Type: The base creature’s type remains unchanged and it gains the Giant subtype. Do not recalculate levels, combat bonus, or saves. Size is unchanged, although ogrekin are generally bulkier and taller than the base creature (but not so much that their size increases).
Toughness: Natural armor bonus increases by +1.
Traits: An ogrekin has the traits of the base creature, plus gains the Night vision feat as a bonus feat. In addition, all ogrekin are deformed and hideous, and each bears different mutations and ungainly features as gifts from its brutish parent. Roll once on each of the following tables to determine an ogrekin’s two deformities—one an advantage, and one a flaw.
d20 Advantageous Deformity
1-2 Webbed Digits: The ogrekin has thick, flexible webbing between its fingers and toes, gaining a swim speed equal to half its base land speed.
3-4 Oversized Limb: The ogrekin can wield weapons one size category larger than normal with no penalty and gains an additional +1 bonus to Strength.
5-6 Thick Skin: The ogrekin has particularly dense skin, callused hide, or layers of blubber that provide additional protection. Increase the ogrekin’s natural armor bonus by an additional +1.
7-8 Enhanced Senses: The ogrekin has unusual or extra sensory organs—like a giant eye, lolling tongue, extra ears, or a powerful sense of smell—granting it a +2 bonus on Search and Notice checks.
9-10 Triple-Jointed: The ogrekin’s body bends and moves in unsettling ways. It gains a +4 racial bonus on Escape Artist checks and can move through areas half its space in size without squeezing.
11-12 Oversized Maw: The ogrekin’s mouth is large and filled with teeth, granting it a bite attack that deals +1 damage as a secondary natural attack.
13-14 Vestigial Limb: The ogrekin has a vestigial third arm that grants it a +4 racial bonus on grapple checks. The extra limb lacks the strength to wield weapons or shields or the dexterity to perform fine manipulations.
15-16 Fierce Visage: The ogrekin is particularly ferocious and monstrously deformed. It gains a +4 racial bonus on Intimidate checks.
17-18 Quick Metabolism: The ogrekin gains a +2 racial bonus on Fortitude saves and, whenever it rests, it gains double the normal amount of healing.
19-20 Vestigial Twin: A sick little malformed twin (usually a face and one or two limbs) grows off the base creature and acts as a “backup” mind. The ogrekin gains a +2 racial bonus on Will saves and a +2 bonus on any one Knowledge check.
d20 Disadvantageous Deformity
1-2 Obese: The ogrekin is hideously fat and has its Dexterity reduced by -1 (minimum score of 1).
3-4 Extra Ugly: The ogrekin is particularly ugly and foolish looking, taking a –4 penalty on all Charisma-based skill checks.
5-6 Light-Sensitive: The ogrekin’s eyes are large and protruding. It gains the light sensitivity trait.
7-8 Weak Mind: The ogrekin’s head is huge and misshapen with rampant bone growth. It takes a –2 penalty on all Will saves.
9-10 Speech Impediment: The ogrekin’s mouth and throat are deformed, causing it to slur and stutter. It has difficulty speaking, takes a –2 penalty on all skill checks that rely upon speech.
11-12 Deformed Hand: One of the ogrekin’s hands is deformed. It cannot effectively wield weapons with that hand and takes a –2 penalty on attack rolls with two-handed weapons.
13-14 Stunted Legs: The ogrekin’s legs are particularly short and its feet clubfooted. Reduce its base speed by 10 feet (to a minimum of 5 feet).
15-16 Pinhead: The ogrekin’s head is comically small. It takes an additional –1 penalty to its Intelligence score.
17-18 Fragile: The ogrekin is a bleeder, has brittle bones, or is particularly frail and gaunt. It loses its normal +2 racial bonus to Constitution.
19-20 Freakish Birth: The ogrekin was born lucky and has no disadvantageous deformity.
Abilities: Change from the base creature as follows: +3 Strength, +2 Constitution, –1 Intelligence, –1 Charisma.
Level Lag: 2.