Night Monarch

Type: 18th Level Outsider (extraplanar, virtue)
Size: Huge
Speed: 30 ft., Fly 120 ft. (average)
Abilities: Str +7, Dex +6, Con +7, Int +5, Wis +4, Cha +7
Skills: Diplomacy 21 (+28), Handle Animal 21 (+28), Knowledge (earth sciences) 21 (+26), Knowledge (life sciences) 21 (+26), Knowledge (theology and philosophy) 21 (+26), Knowledge (supernatural) 21 (+26), Medicine 21 (+25), Notice 11 (+18), Search 21 (+26), Sense Motive 21 (+25), Stealth 10 (+8), Survival 21 (+25, +2 when following tracks, +2 above ground, +2 on other planes)
Feats: Double Strike, Hover, Improved Initiative, Lightning Reflexes, Move-By Action, Power (x6)B, Skill Focus (notice), Snatch
Traits: Adhesive Spray, Blindsense 60 ft., Damage Reduction 6/vice, Darkvision 120 ft., Dream Dust, Immunity to Cold, Electricity, and Sleep, No Breath, Poison Flesh, Powers (rank 18, Cha, save Difficulty 24, Bless +25, Cure +25, Dispel +25, Dreaming +25, Plane Shift +25, Purifying Light), Supernatural Resistance 27
Combat: Attack +22 (+18 base, +6 Dex, -2 size), Damage +11 (wings) or +10 (claws), Defense Dodge/Parry +22/- (+18 base, -2 size, +6 Dex), Initiative +10
Saving Throws: Toughness +20 (+7 Con, +9 natural, +4 size), Fortitude +18 (+11 base, +7 Con), Reflex +19 (+11 base, +6 Dex, +2 feat), Will +15 (+11 base, +4 Wis)


Adhesive Spray: A night monarch can emit a spray of sticky, adhesive film once every 2 rounds. This creates a 30-foot cone of web-like strands that affect the area as per the power Snare. Creatures in the area must make a DC 26 Reflex save to avoid becoming entangled. The strands last for 10 minutes before dissolving. The save is Constitution-based. A night monarch can use this spray in the air. If a flying creature that relies on wings or similar appendages to fly fails its Reflex save it is prevented from flying and falls.


Blindsense: A night monarch notices and locates creatures within 60 feet. Opponents still have total concealment against a night monarch unless it can actually see them.


Dream Dust: Once every 2 rounds as a full-action, the night monarch can flutter its wings and force the dust that clings to them to form a 30-foot-radius burst centered on the night monarch. This dust affects all creatures in the area as per the power Sleep. A DC 26 Will save negates this effect. Using dream dust is a standard action a night monarch can use at will. The save DC is Constitution-based.


No Breath: The night monarch does not breathe. This quality extends to any creatures that it touches or who ride on its back.


Poison Flesh: The flesh of a night monarch tastes sweet but contains a strong poison (ingested, Fortitude DC 26, initial 1 Con, secondary 3 Con). Any creature that succeeds on a bite attack against a night monarch ingests some of this poison. A creature that actively eats the flesh of a dead night monarch takes a –4 penalty on this saving throw. The save DC is Constitution-based.


Touch Telepathy: A night monarch can communicate via telepathy with any creature it touches.


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