Marsh Giant

Type: 13th Level Humanoid (Giant)
Size: Large
Speed: 40 ft., swim 20 ft.
Abilities: Str +6, Dex +3, Con +5, Int -1, Wis +1, Cha +1
Skills: Knowledge (Earth Sciences) 2 (+1), Notice 2 (+3), Stealth 2 (+1)*, Survival 2 (+3), Swim 8 (+14)*
Feats: Attack Focus (Attack Focus (greatclub), Cleave, Great Fortitude, Improved Sunder, Iron Will, Night VisionB, Power (x3)B
Traits: Powers (rank 9, Cha, save Difficulty 14, Channeling +10, Curse +10, Fog Shaping +10), Rock Catching, Rock Throwing
Combat: Attack +11 (+9 base, +3 Dex, -1 size) (+12 with greatclub), Damage +10 (greatclub) or +7 (slam) or +10 (rock), Defense Dodge/Parry +11/+14 (+9 base, -1 size, +3 Dex, +6 Str), Initiative +3
Saving Throws: Toughness +11 (+5 Con, +4 natural, +2 size), Fortitude +15 (+8 base, +5 Con, +2 feat), Reflex +7 (+4 base, +3 Dex), Will +7 (+4 base, +1 Wis, +2 feat)


Rock Throwing: The range increment is 100 feet for a marsh giant’s thrown rocks.


Skills: A marsh giant has a +8 racial bonus on Stealth checks in swampy terrain. It also gains a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered.

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