Hound Of Tindalos

Type: 10th Level Outsider
Size: Medium
Speed: 40 ft.
Abilities: Str +2, Dex +7, Con +4, Int +5, Wis +5, Cha +4
Skills: Acrobatics 13 (+20), Concentration 13 (+18), Jump 13 (+15), Knowledge (supernatural) 13 (+18), Knowledge (earth sciences) 13 (+18), Notice 13 (+18), Search 13 (+18), Stealth 13 (+20), Survival 13 (+18)
Feats: Attack Focus (bite), Improved Initiative, Power, Power (x5)B, Track
Traits: Damage Reduction 4/supernatural, Darkvision 120 ft., Immunity to Poison and Mind-Influencing Effects, Powers (rank 13, Cha, save Difficulty 19, Fog Shaping +17, Light Shaping +17, Scrying +17, Sense Minds +17, Time Shaping +17, Wind Walk), Ripping Gaze
Combat: Attack +17 (+10 base, +7 Dex) (+18 with bite), Damage +6 (bite) or +4 (claws), Defense Dodge/Parry +17/- (+10 base, +7 Dex), Initiative +11
Saving Throws: Toughness +6 (+4 Con, +2 natural), Fortitude +11 (+7 base, +4 Con), Reflex +14 (+7 base, +7 Dex), Will +12 (+7 base, +5 Wis)


Angled Entry: A hound of Tindalos has mastered all dimensions and moves through space in a way that other creatures cannot understand. A hound can teleport once per round as a free action and plane shift itself three times per day as a standard action. These abilities function as a 10th-level adept. In both cases, the square a hound of Tindalos appears in must be adjacent to an angle in the physical environment, such as a corner in a wall. (Where a hound can teleport to is determined by the narrator.) It can teleport from any location. Indoors, the angle created by a wall and either the floor or ceiling is the most common point of reappearance of a teleporting hound of Tindalos. Angles circumstantially or momentarily created by folds of clothing, flesh, or items are not significant enough to allow a hound to teleport through. A hound could not, for example, teleport into a spherical room. Complex architectures and open outdoor environments can make it difficult for a hound of Tindalos to appear.


Otherworldly Mind: Any non-outsider who uses a divination spell or similar ability that allows him to read or communicate with a hound of Tindalos’s thoughts must make a DC 20 Will save. Those who succeed take +5 damage and their spell immediately ends (providing no information). Those who fail suffer the same fate and are affected by the spell insanity.


Ripping Gaze: The gaze of the hound tears the fabric of matter, destroying flesh at a distance and leaving deep, bloodless rents (+5 damage, 30 feet, Fortitude DC 17 negates). The DC is Charisma-based. The damage bonus of this attack is always equal to the hound’s level.


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