Type: 2nd Level Aberration (Goblinoid)
Size: Small
Speed: 30 ft., burrow 5 ft.
Abilities: Str +0, Dex +2, Con +2, Int -2, Wis +1, Cha +1
Skills: Bluff 0 (+3), Intimidate 1 (+2), Notice 4 (+7), Stealth 0 (+6)
Feats: Talented (Bluff and Notice)
Traits: Breath Weapon, Darkvision 60 ft., Lunge, Scent, Snake Empathy
Combat: Attack +4 (+1 base, +2 Dex, +1 size), Damage +2 (bite), Defense Dodge/Parry +4/— (+1 base, +2 Dex, +1 size), Initiative +2
Saving Throws: Toughness +1 (+2 Con, -1 size), Fortitude +2 (+2 Con), Reflex +2 (+2 Dex), Will +4 (+3 base, +1 Wis)
Goblin Breath: Once every 2 rounds a goblin snake can release a disgusting belch. Any creature within 5 feet of the goblin snake must succeed on a DC 13 Fortitude save or be sickened for 3 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same goblin snake’s goblin breath for 24 hours. The Cure Poison power removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throw.
Lunge: A goblin snake can coil itself to attack normally out-of-reach opponents. First, a goblin snake must spend a full-action tightly coiling itself. In any following round, it can attack a creature within 10 feet as if it had double its normal reach. It gains a +2 bonus on this attack. Moving before it attacks causes a goblin snake to uncoil, preventing it from lunging. A goblin snake must spend a round recoiling between lunge attacks.
Snake Empathy: This ability functions similarly to the Animal Empathy feat, but allows goblin snakes to verbally communicate with and be understood by snakes and similar serpentine reptiles. Goblin snakes have a +4 racial bonus on these checks. Its base check equals its level.