Type: 2nd Level Animal
Size: Medium
Speed: 40 ft., climb 40 ft.
Abilities: Str +1, Dex +2, Con +1, Int -4, Wis +2, Cha –2
Skills: Acrobatics 0 (+10), Climb 5 (+22), Notice 0 (+2)
Feats: Improved Initiative, Night VisionB
Traits: Darkvision 120 ft., Scent
Combat: Attack +3 (+1 base, +2 Dex), Damage +4 (bite), Defense Dodge/Parry +3/— (+1 base, +2 Dex), Initiative +6
Saving Throws: Toughness +2 (+1 Con, +1 natural), Fortitude +4 (+3 base, +1 Con), Reflex +5 (+3 base, +2 Dex), Will +2 (+2 Wis)
Expert Climber: The unique physiology of gecko feet allow geckos to climb any surface, no matter how slick or sheer. In effect, giant geckos are treated as constantly being under a natural version of the power Supernatural Climbing. This ability also provides them with an additional +8 bonus on Climb checks, which stacks with their racial bonus.
Skills: Giant geckos have a +8 racial bonus on Acrobatics and Climb checks. They can always choose to take 10 on Climb checks, even if rushed or threatened.