Giant Fly

Type: 2nd Level Vermin
Size: Medium
Speed: 20 ft., climb 20 ft., fly 60 ft. (good)
Abilities: Str +1, Dex +3, Con +3, Int -, Wis -2, Cha -4
Skills: Notice 0 (+2), Survival 0 (-2)*
Traits: Darkvision 60 ft., Disease Carrier, Immunity to Disease, Vermin Traits
Combat: Attack + (+ base, +3 Dex), Damage +3 plus disease (bite), Defense Dodge/Parry +/- (+ base, +3 Dex), Initiative +3
Saving Throws: Toughness +3 (+3 Con), Fortitude + (+ base, +3 Con), Reflex + (+ base, +3 Dex), Will + (+ base, -2 Wis)


Disease Carrier: Although giant flies are immune to disease, they become carriers of any contact or injury disease they are exposed to. They do not suffer the effects of the disease, but they can pass it on to any creature they bite. All giant flies have a disease randomly determined by rolling 1d20 on the following chart. See page 292 of the DMG and “Plague and Pestilence” in this volume for more details on the following diseases.

d20 Disease
1-3 Mindfire
4-6 Shakes
7-10 Bonecrusher fever
11-13 Sleeping sickness
14-16 Slimy doom
17-20 Filth fever

Skills: Giant flies have a +4 racial bonus on Notice checks.
*They also have a +4 racial bonus on Survival checks to orient themselves.

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