Ercinee

Type: 7th Level Supernatural Beast
Size: Large
Speed: 10 ft., fly 80 ft. (good)
Abilities: Str +3, Dex +2, Con +0, Int +0, Wis +2, Cha +1
Skills: Bluff 10 (+11), Notice 10 (+15)
Feats: Lighted Way, Move-By Action, Night VisionB, Power (x2)B, Radiance, Skill Focus (Notice), Wingover
Traits: Darkvision 60 ft., Powers (rank 9, Cha, save Difficulty 14, Light Shaping +10, Purifying Light +10), Unstable Screech
Combat: Attack +8 (+7 base, +2 Dex, -1 size), Damage +5 (claws) or +4 (bite), Defense Dodge/Parry +8/- (+7 base, -1 size, +2 Dex), Initiative +2
Saving Throws: Toughness +5 (+3 natural, +2 size), Fortitude +5 (+5 base), Reflex +7 (+5 base, +2 Dex), Will +4 (+2 base, +2 Wis)


Lighted Way: At will, an ercinee can shed drops of luminous fluid from its wings. This liquid falls behind it as it flies, with one droplet falling every 25 feet. Where these droplets land, the area within 5 feet is lit by shadowy illumination. This fluid lasts for 1 hour, after which it evaporates to nothing.


Unstable Screech: An ercinee can, as a standard action, emit a shrill and bewildering screech. Any creature within 30 feet of the ercinee must make a DC 15 Will save or be confused for 2 rounds. Creatures who succeed at this save cannot be affected again by the same ercinee’s screech for 24 hours. Creatures already confused take a –2 penalty on their save to resist additional unstable screeches. The save DC is Wisdom-based.


Radiance: At night, an ercinee sheds light as the power Light Shaping. It can suppress or reactivate this ability as a free action.


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