Daughter Of Urgathoa

Type: 11th Level Undead
Size: Large
Speed: fly 40 ft. (perfect)
Abilities: Str +8, Dex +3, Con -, Int +4, Wis +3, Cha +3
Skills: Acrobatics, Bluff, Concentration, Escape Artist, Intimidate, Knowledge (), Notice, Sense Motive, Stealth
Feats: All-Out Attack, Double Strike
Traits: Darkvision 60 ft., Diseased Touch, Great Claw, Powers (rank 9, Cha, save Difficulty 16, ), Undead Traits, Unholy Fortitude
Combat: Attack + (+ base, +3 Dex), Damage +3 plus disease (bite), Defense Dodge/Parry +/- (+ base, +3 Dex), Initiative +3
Saving Throws: Toughness +10 (+5 undead, +3 Cha, + natural, +2 size), Fortitude + (+ base, +3 Cha), Reflex + (+ base, +3 Dex), Will + (+ base, +3 Wis)


Great Claw: When a follower of the goddess of disease is transformed into a daughter of Urgathoa, she grows a massive and terrible weapon. This great claw typically takes the form of some signature weapon or distinctive feature (not necessarily a claw), grown huge, lethal, and incorporated into the daughter’s foul form. A great claw is treated as a vice-aligned weapon and (at the time of the creature’s creation) she chooses if it deals bludgeoning, piercing, or slashing damage.


Desecrate Aura: A daughter of Urgathoa is surrounded by a 20-foot aura that functions as the desecrate spell. In addition to those in this aura, the daughter is constantly affected by the benefits of desecrate (already factored into her statistics). If dispelled, she can renew this effect as a standard action.


Diseased Touch: Any time a daughter of Urgathoa strikes with her great claw or claw attack, she can choose to afflict the damaged opponent with a disease, as per the power contagion. The target is still allowed to make a DC 16 Fortitude save to resist the disease, as per normal.


Unholy Fortitude: Daughters of Urgathoa gain a bonus to Fortitude and Toughness saves equal to their Charisma score.

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