Type: 2nd Level Undead (Swarm)
Size: Tiny
Speed: 10 ft., fly 40 ft. (good)
Abilities: Str -5, Dex +0, Con -, Int -4, Wis +2, Cha -2
Skills: Notice 5 (+7)
Feats: Improved Initiative
Traits: Darkvision 60 ft., Distraction, Half Damage from Slashing and Piercing, Swarm Traits, Undead Traits, Vulnerable to Purifying Light
Combat: Damage +2 (swarm), Defense Dodge/Parry +3/- (+1 base, +2 size), Initiative +4
Saving Throws: Toughness -1 (+1 undead, -2 size), Fortitude +0 (+0 base), Reflex +0 (+0 base), Will +5 (+3 base, +2 Wis)
Distraction: Any living creature that begins its turn with a carrionstorm in its square must succeed on a Difficulty 13 Fortitude save or be nauseated for 1 round. The save Difficulty is Constitution-based and includes a +2 racial bonus. Using or concentrating on supernatural powers within the area of a swarm requires a successful Difficulty 25 Concentration check. Using skills that involve patience and concentration requires a Difficulty 20 Concentration check.
Pallid Bond: A carrionstorm never initiates an attack on a creature that openly wears an unholy symbol of Urgathoa or is itself undead. If attacked first by such a creature, the carrionstorm’s swarm attack only deals +0 damage rather than the normal +2.
Vulnerable to Purifying Light: A successful use of the Purifying Light power against a carrionstorm does not hedge out the swarm—rather, it destroys many of the individual birds, dealing damage as if the carrionstorm's Will saving throw was a Toughness check against damage equal to the power's save DC.