Type: 3rd Level Humanoid (Boggard)
Size: Medium
Speed: 20 ft., swim 30 ft.
Abilities: Str +2, Dex -1, Con +2, Int -1, Wis +0, Cha +0
Skills: Jump 0 (+18, +17 armor), Notice 0 (+4), Stealth 0 (-1, -2 armor)*, Swim 6 (+8, +6 armor)
Feats: Attack Focus (Morningstar), Night VisionB, Tough
Traits: Darkvision 60 ft., Hold Breath, Sticky Tongue, Swamp Stride, Terrifying Croak
Combat: Attack +1 (+2 base, -1 Dex) (+2 with morningstar), Damage +5 (morningstar) or nil plus sticky tongue (tongue), Defense Dodge/Parry +1/+3 (+2 base, -1 Dex, +2 Str), Initiative -1
Saving Throws: Toughness +5 (+2 Con, +1 natural, +1 armor), Fortitude +3 (+1 base, +2 Con), Reflex +2 (+3 base, -1 Dex), Will +1 (+1 base)
Hold Breath: A boggard can hold its breath for a number of rounds equal to 40 (4 minutes) plus four times its Constitution score before it risks drowning.
Sticky Tongue: A creature hit by a boggard’s tongue attack cannot move more than 10 feet away from the boggard and takes a –2 penalty to Defense while the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by making an opposed Strength check as a standard action or by dealing any amount of slashing damage. The boggard cannot move more than 10 feet away from the target while its tongue is attached, but a boggard can release its tongue as a free action. While attached, neither the boggard nor its target are considered grappled. A boggard’s tongue attack is always considered a natural attack.
Swamp Stride: A boggard can move through any sort of natural difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a boggard normally.
Terrifying Croak: Once per hour, a boggard can, as a standard action, emit a loud and horrifying croak. Any non-boggard creature within 30 feet of the boggard must make a DC 13 Will save or become shaken for 2 rounds. Creatures that succeed at this save cannot be affected again by the same boggard’s croak for 24 hours. Creatures that are already shaken become frightened for 2 rounds instead. The save DC is Charisma-based and includes a +2 racial bonus.
Skills: Boggards have a +16 racial bonus on Jump checks, a +4 racial bonus on Notice checks, and a +8 racial bonus on Stealth checks made in swamps.